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 Combat Rules

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Combat Rules ZjecY46
Posts Posts : 221
Join date Join date : 2013-04-11
Age Age : 31
Location Location : YorkNew City

Combat Rules Empty
PostSubject: Combat Rules   Combat Rules EmptyTue Mar 31, 2015 3:54 am

This is pretty straight forward

You are the narrator of your posts not the char your char.
One post = One offensive action (NO EXCEPTIONS)

All posts must be min. 1 paragraph (3-5 sentences) this is to insure you include detail etc. though this rule is loosley enforced please have some standards

No double in character posting. (wait your turn)

You cannot call a hit, EVER. instead of saying, "I stab you," say something like, "his sword thrusts at the lower left of steve's chest."

No god modding.

PAY ATTENTION to detail

You can't ever auto dodge which is to just say, "I dodge" and have it count or something like that. If you want to dodge, explain how you dodge. Like, what direction, etc.

BE ARTICULATE! Phrase all posts as if part of a story. Don't just call out your actions.

ALWAYS be realistic, there are instances when your character can't avoid damage.

Any problems can be addressed in the Ask Away Forum.

Be VERY detailed in your posts. (Where exactly is the attack coming from? Where is it aimed? etc.)

Be precise about distance

Understand the difference between out of character and in character, your character dose NOT know everything in a fight that you do

All attacks must include where they are aimed for and any other information the other person needs to know, not just what there char sees

Be realistic about how much damage you have taken (you cant just say your char is unhurt because there really strong or avoided getting knocked out cold by shear will power)
Please argue outside of the RPing room

About death: Your characters will not die unless you allow it, period. We believe in a supportive environment to RP in so death is only permitted at the character's creators discretion

Before a fight: Specify the location, terrain type, any obstacles, objects, animals/characters and there position relative to the players. Specify the opponents distance from one another and position relative to one another. Specify the time of day or night along with any other relevant information. In other words set the scene.

Nen vs Nen rules! (important)
-nen v nen situations are bound to come up, for example what if someone was using In and I found them with Gyo in my eyes? In order to avoid argument the percentage points decide what beats what, higher percentages win out, a higher percentage of ren can break a lower percentage of ten etc

-Hatsu: when nen abilities are involved they can supersede the percentage rule, for example if your ability is used to block a nen based attack it will usually overcome it (IE a shield made of nen is beter defense than a 100% ten)

-Hatsu vs Hatsu: The percentage rule applies again in this scenario but obviously fire will melt ice etc.

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