Description: Windy
Temperature :Extreme Cold
High:-38°F (-39°C)
Low: -51°F (-47°C)
Relative: Colder than normal
Wind Force: Moderate
Wind Speed: 19 mph (30 kph)
Extreme Cold: Extreme cold (below -20°F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing metal armor or coming into contact with very cold metal are affected as if by a chill metal spell.
A character who has the Survival skill may receive a bonus on her saving throw and may be able to apply this bonus to other characters as well. Characters wearing winter clothing only need check once per hour for cold and exposure damage.
A character who takes any nonlethal damage from cold or exposure is beset by frostbite or hypothermia (treat her as fatigued). These penalties end when the character recovers the nonlethal damage she took from the cold and exposure.
Nonlethal damage from cold or exposure cannot be recovered until the character gets out of the cold and warms up again. Once a character is rendered unconscious through the accumulation of nonlethal damage, the cold and exposure begins to deal lethal damage at the same rate.
Moderate Wind: A steady wind with a 50% chance of extinguishing candles, torches, and similar unprotected flames.